Tuesday, January 29, 2013

In the high segment Mat Road Battle whole career to explain how to play Ice 2?



    Tell the truth, and hit the ice and playing Ranger, If you can not touch the ice body, and that is really the tragedy, and this time do not chase your rhythm and pick skills CD into the rhythm of the Ice , you attack his escape skills cooled, your offensive skills did not, he just cooling, but he the dagger can shoot you, hockey lost you, there are a lot of far-attack skills to beat that is does it hurt! C9 gold

    Encountered in good equipment the Ice a dagger around 5000, blood, you have be he lost it a few. So hurry and so good CD, and then find their offensive rhythm, to lay their own rhythm, their offensive skills and his avoidance skills stagger CD, then you will be playing more a bit easier, mainly to escape the skills situ stealth , skills of stealth displacement, wall of ice, ground ice woman. What a small skull, stealth displacement skills to deal with the red escapement chase skills, this skill must cheat off, do not lie off the attack, have been wasted or practical significance to you with a red escapement small. Well, in fact, this skill you can cheat off the short offensive balance backward you. Seize this opportunity to be sure to to play the Black Swan angry (Taoism eat skills, general harm to 5000-6000), the skills to break out the ice will dodge, and then the rest is up to you how to deal with his stealth and ice wall , and this is very easy. An offensive rhythm would be finished.cheap C9 gold

   Hit Ice cheated skills, playing rhythm, if you have been to catch up with ice, then slightly adjust yourself skills CD rhythm did not make things right, then that is the cycle. General substantive offensive will be able to take away the ice, of course, I often certainly not blood. In fact, I liked this career, Ranger and Juggernaut, few professional fight interesting, Aspect also many, occupation relative to rely on technology, there is no possibility of one-sided.
Buy/Sell Runescape Gold  diablo 3 gold  acheter des kamas

Friday, January 18, 2013

Jay Wilson quits Diablo 3 director duty to 'work on something new'


 
(1)


After seven years on the title, Diablo 3 director Jay Wilson has announced he's moving off the project.

Wilson said in a statement today that he's "looking forward to working on something new" as he transitions "elsewhere within Blizzard".
"I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new," said Wilson.

"The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right."  buy diablo gold cheap

Wilson assures gamers that his move "will not negatively impact our ongoing support of Diablo III", and that the developer's plans for the title "will carry forward as normal".

"I'm proud of Diablo III," added Wilson, "and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game."
acheter des kamas sur dofus

Thursday, January 10, 2013

Flameseeker Chronicles: Hopes for the new year in Guild Wars 2


   
(1)


     It's the dawn of a brave new year. Guild Wars 2 is still in its infancy, really -- Arena Net's work in this year will do a lot to shape the future and lasting impact of the game. With apparently an expansion's worth of content coming out in January and February, this certainly promises to be an exciting year. I don't know whether the following things are predictions or hopes, but they can't be all that much more inaccurate than fondling sheep guts.(2)



Quality of life will rise

    It really pains me to list guesting as a "quality of life" improvement when it was sold as such an integral part of the game's social structure, but this is really the only place to grind that particular axe. Guesting needs to be A Thing. At this point, I'd be happy if the devs'd just put a permanent overflow server on every map, but the real deal would be optimal. Guesting, in the humble opinion of yours truly, needs to be first on the list of improvements added to the game.

   Others will need to follow. I have hopes for some things, like a trading post preview, an actually useful looking-for-group tool and dungeon finder, and improved search and filter functionality on the trading post. I'm sure there are a dozen or so other fairly innocuous additions that could be thrown in to make the gaming experience just a bit smoother. I'm not expecting these all in a rush in the next month or two, but it'd be nice to see them creep in over the course of the year.(3)



E-sports, for reals

    Arena Net has talked big about building Guild Wars 2 into a proper e-sports game and bringing in that sort of community, but the structured PvP side of things really doesn't seem to be ready for that level of competition quite yet. I expect this year to hold significant sPvP improvements -- custom arenas, spectator modes, and other staples -- and the sooner, the better. I dabble in sPvP (hounded, as I am, by the constant knowledge that seven of my eight characters are ever hungry for XP), but I'd really like to see the folks at Arena Net bring Guild Wars 2 to the e-sports scene as they appear so eager to do.(4)



Events and updates

    I'm going to guess that it'll be a fair while before we see another one-off event as part of a monthly update. Wintersday has been exceedingly smooth and an extremely good experience in large part due to its laid-back schedule. I'm not saying that everything will be a three-week practice in indulgence, but I'm really hoping that Arena Net takes the necessary time to make sure that future one-offs are the smooth experience they need to be. The thing is that unlike some, I'm not really opposed to the idea of one-time-only events. I think weekend things like the Lost Shores event have a chance to be really, superbly cool. They just need to be a better experience for everyone who can make it. cheap dofus gold 

    I briefly mentioned the January and February updates that are supposed to hold roughly an expansion's worth of content. On top of that, we've got some analysts predicting that an actual expansion will hit some time this year. I'm not sure yet whether if I'm sold on that idea. If Arena Net's for srs about bringing out new content each month, as devs have stated several times, it may be quite some time before we see an actual expansion come out. Expansions are great because they mean money, but where would one fit into the monthly update model?

   I'm kind of hoping, personally, for additional personal story-type stuff. One benefit that quests in the original Guild Wars had was the possibility of taking a story across different parts of the map, which localized hearts can't really replicate. You can get the idea, sure, of the ebb and flow of circumstances in a map or region, and events can give you a bit of a movement feel, but I'd like to see one of the bigger updates include some new personal stuff. Whether that's to help us find new stories in existing zones or to lead us into new areas, I don't really care.   dofus account       buy or sell Guild

   While I'm making frivolous wishes, let's add this one on as well: I'd like to see more variation (that is, any variation) to the daily achievements. Monthly achievements have a pretty decent rotation, and that's something I'd like to see bleed over into the dailies.(5)



Personally speaking

   I've got some sort of vague outline for what I want to do in-game in the upcoming year. I'll probably deviate from it a lot, but since I never have as much time as I want to, I typically find that my experience is better when I have some sort of mental roadmap.

   After hitting 100% map completion just the other night, I've come upon the idea that getting a Legendary weapon some time this year might not be completely out of touch with reality. I'm not really ready to make it a goal, but I'm OK with its being a dream. My whole thing about a Legendary is that I really want one but I'm adamant about a few things: I'm only going to do stuff I enjoy to get it, I will not drive myself or my characters utterly destitute to acquire it, and I'm not going into debt to my guild or play buddies to get it. As I said, if it's something I get, so much the nicer.  Buy RS/Runescape Gold

   I can play with the Legendary as a general guiding light. For example, I want to go ahead and finish leveling all my crafting disciplines (I've so far hit 400 on two of the eight disciplines). After that's done, I can just save all tier five and six materials without thinking about whether I have enough for both crafting and a Legendary. I'd like to finish leveling my Necromancer (she's about 60), then my Warrior (40-something), and then my Guardian (19, maybe?). The latter two will probably be done all in WvW both because I really like WvW and because I've only got about a fifth of the Badges of Honor that a Legendary requires. I'll be doing bunches of dungeon runs for armor and such, but I'll also be throwing in a handful of extra Ascalonian Catacombs runs because I've decided that the Flame seeker Prophecies is going to be my first Legendary (you've got three shots to guess why). At some point, once everyone's all leveled- and armored-up, I'll be spending a lot of time in Orr, both because Orr is fun and because I'd really rather not dump 200+ gold on acquiring the precursor shield I'll need.

Wednesday, January 2, 2013

WvW simple Raiders Wen: EB situation who control central Ayutthaya




    Although personally love Borderlands, but to promote cultural purpose is to attract more mob add WvW, so had to start talking about the Eternal Battleground (EB). EB, a favorite of the mob. Because here the long-term the largest number of the war up to the most intense. EB's most attractive place, of course, is central Ayutthaya: Stonemist Castle (SM) (1)GW2 Gold For Sale








   For the mob, and a lot of time will not understand commanders fond the main battleground Association why SM. Spared no expense should hang on to this great city. Any good? Contrary, shortcomings first lot.
1 upgrade cost / time high

   Should be the SM entirely into class spend almost 10G. The strange thing is the, many commanders / Society of knowing SM untenable, it will not consider the next upgrade city. Especially the fierce fighting, the the central Ayutthaya changed hands the number of times different on high, it can be said that the is vain class ANet recycling Gold.

2. Extremely difficult defensive
SM outside the city was attacked many places, we can say to each position is to be broken wall. And is located in the middle of a battlefield, kept the two sides attack. To defense must be a large number of troops stationed in.Guild Wars 2 Gold

3. Supplies extremely difficult
Each Supply Camp also a great distance from SM. The oxcart is very easy to be killed in the middle.

Scores through the field too
Battlefield scores, SM scores 35 points, small tower and Supply Camp 10/5 but when you want to hang on and then captured the SM, due to a large number of troops stationed in the SM, these places are very likely to be occupied . Most of the time commander would rather give up these places have to hang on SM, two towers, two Supply Camp has 30 points. But to abide by the following these places, people and land and resources than the SM. And at the same time can be captured each other two positions, this is not better? Course, the commander, a crowd of battlefield Association is not an idiot, they are keen SM is of course an important reason. As I said topics, SM is the the EB situation in control of them.

Single following two advantages, clinging SM, has made the investment worthwhile.
The base pushed forward to the middle of a battlefield (2)



The figure shows that if the Green party after comprehensive upgrade of the SM, the Green party's army can quickly in SM buildup, When in the the offensive red / blue side, as long as the SM is not being attacked, you can quickly in central Ayutthaya rebirth. The army is advancing again fast. And when the SM is a comprehensive upgrade, a total of 2800 supply. More can be used for the purposes of the depots. The army can quickly here supply build-up war early in the week on a comprehensive upgrade of the SM, can be said to establish a huge advantage in the EB.
2 the rest of the giant cast (Treb) (3)GW2 Gold



SM Treb about the scope of attack.
Keep the exterior wall of the tripartite two Towers and the red side, in SM can also is Treb attack. Of course, the mob will be asked, we can also use in the Tower the giant cast counterattack it? 6 Tower and Red Fang Keep exterior wall can also use the external walls of the giant cast attack SM, but the huge cast of SM there can not be a addition to the generation of the advantages: (4)


Cast in the the SM third floor of the giant, due to the high degree of relationship, in addition to the capture of SM, no other method can be eliminated. Instead, these giant SM senior cast offensive 6 In addition to the red side Keep Tower In other words, when possession SM fully upgraded SM places around the hand to bring like me put a few giant cast in the SM (5)


Catapults, etc., the walls broken army captured (of course, the premise is that they can not reverse thrust over it), it can thus can understand why, especially early in the war, many commanders dead attack you clinging to this life of the big city it .....