Monday, February 25, 2013

My first week as Horde


 




I've been playing World of Warcraft for a very long time. Since it was closed beta, in fact. Back when the game was still brand new, I mean right when the servers first opened up, I played for team red. I was a Horde shaman, and proud to be so. My first shaman was not named Lodur, in fact it was what I thought at the time was the ever clever name of Rum. I played with one of my buddies who named his warrior Coke. We played with a bunch of workers and friends from college until partway through Classic WoW when they either got promoted at work, graduated or stopped playing. Some of our group though decided to move to another server and see how things were going on the Alliance side of things.

Off to Zul'jin we went, and with moving servers and factions in a time before server transfers or faction swaps were around, came a new toon. Abigail, the night elf hunter was born. She's traveled servers, and been race changed multiple times since she was born. I finished Classic WoW on her raiding with friends all the way through the original Naxxramas. I still gave a lot of love to Rum though, and even found time to run him through Ahn'Qiraj 40. When Burning Crusade released, though, Rum fell to the wayside as Lodur was born over with my Alliance family. I hadn't returned to horde except for a brief tour with the Choose My Adventure here on the site, that was until this past week when I server and faction changed my long time hunter over to play Horde side again with friends.

Learning to navigate capitals again

So, with some prodding from friends, Shialia worgen hunter became Qialoian pandaren hunter of the Horde. The first thing I will say, is it felt good to be Horde again. The second thing I will say, is that I spent my first night absolutely lost in Orgrimmar. The last time I had seen the city was back when Thrall was running the joint and flying was something you paid silver and gold to do. You navigated the streets of Org by foot till you were level 40, and slow mount until you were level 60. That said, having been so long since setting foot in the halls of the orc home, and it having changed so much from when I was last there, I really spent most of my first night just trying to figure out where everything was. After about the 200th time of asking for directions from guildmates I started to get the hang of it. I spent the rest of my evening just poking and prodding my way through and around the city. Even after all the upgrades and changes over the years, I think I like it better than Stormwind. I spent a lot of my time in Stormwind over the years, and while it has gone through upgrades and damages over the years, it doesn't have nearly the character that Orgrimar has. It is an absolutely amazing city, and quite beautiful in color, layout and how varied it is even inside the valleys and peaks. Despite being so varied, everything meshes together in a way that doesn't seem out of place or like it's all crammed into a space too small. While it's true that Stormwind is also quite varied in what it has inside its walls, by comparison it is like blocks of different colors just sort of placed near eachother. wow power leveling

I spent time trying to poke around the other horde capitols for a bit the next day. I still remembered my way around Thunder Bluff quite well, and it still remains one of my favorite cities for any race in any MMO I've played to date. Not much had really changed enough for me to really get lost there. Undercity, at least underneath, has largely remained the same as well, but even back in Classic WoW, I still can't find my way around it. Silvermoon City I still just can't stand. In all the others you can fly now, which makes things much easier, but at least to me in Silvermoon things are so spread out and it is super easy to take a wrong turn and hit a dead end. Not a fan, and I still get lost there. Overall though, I was quite stunned at just how interesting each of the cities were. There is quite a lot of character to each one, between NPC names, layouts and everything else. After a week of spending time in them, I think I like them better than every Alliance city.

From Alliance to Horde in Mists

My hunter was not max level when I faction changed her, she was 85 when the change happened. The good news on this is that it afforded me the opportunity to level-up and experience the questing through Horde eyes. The first thing that I noticed was how much the questing focused on honor and, in case of the Hozen, repaying them by defeating the things that scared and harassed them. Yes, there was a lot of fighting against the Alliance, but from what I saw it was more about survival. When I quested as Alliance in the Jade Forest, there was a lot of trying to convince others that the horde were in fact the bad guys and evil. Horde side, there was a lot of calling for seeing things with their own eyes. Even with the Sha popping up, the quest text was about honor and valor and duty more often than not. It was, in a lot of cases, like night and day as far as the difference between the two factions. Yes there was a lot of overlap in the types of questing, but you have to expect that to a certain degree. Honestly, I preferred questing through Jade Forest more-so than on my Alliance toon. I'm still going through all the zones and doing all the quests on both my toons, and I plan on taking note of all of the differences between the two faction's questing as well as reading all of the quest text. Right now it's more of a feel thing, and how it feels to me for questing.

The biggest shock, so far, was when I started doing scenarios upon reaching max level. Queuing for a random, I wound up getting Dagger in the Dark. I had completely forgotten about this scenario as it is Horde only right now. Alliance side we got A Little Patience, which to be honest I did not really care for. Part of that I'm sure is because I do not care for King Varian Wrynn as a character. To be fair my favorite Alliance faction leader is currently a mound of diamond sitting beneath Ironforge right now. This scenario though, Dagger in the Dark, is phenomenal. I mean, some of it I sort of expected after reading Tides of War, but even still it was very well done. It was a sort of polarizing experience, and something that from a story perspective makes so much more sense with why Garrosh is going to be someone we have to defeat. I got so angry at the betrayal when Vol'jin gets stabbed, and staying after the scenario to talk with Vol'jin, I couldn't help but actually care about killing Garrosh. Up to this exact point, as Alliance, I was very meh on the idea of having Garrosh be one of our bosses. I'm not saying that Theramore wasn't a big deal, but this, oh man. You get to see what he's up to, what he's starting to work towards, and you see even further how deep the corruption goes. I felt the desire to end him even more personally than Theramore after the big reveal of this scenario and I can't wait until my Alliance friends get to play through it in patch 5.2. It's been quite an experience so far, making the switch back over to Horde, and I can't wait to keep digging through the quests, and I'm looking ever more forward to patch 5.2 now, so I can continue the story. buy dekaron account

Do you have any quest-lines or things that I must do, or have to see now that I'm Horde? After making the switch my quest trackers have pretty much reset, and I'm looking to experience all the awesome things I've missed as an Alliance player over the years.
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Sunday, February 17, 2013

Path of Exile hands-on: The sequel Diablo II deserved




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Like many gamers in their mid-20s, I spent countless hours in my teenage years smashing through dungeons and hunting for loot in Diablo II. The deep itemisation system made building effective characters a real challenge, and periodic ladder resets kept the loot-hunting economy fresh. Fast-forward 10 years and the highly anticipated sequel Diablo III was released to some serious complaints. The servers were unstable for weeks at launch, the always-online DRM caused a stir, and the endgame item grind was severely underwhelming.

Indie developer Grinding Gear Games aims to beat Blizzard at its own game with its new free-to-play action RPG Path of Exile. The game boasts a dark art style and an unprecedented level of character customisation that lets players build truly unique characters. Each skill is itemised as a gem that can be slotted into your gear and augmented with dozens of different support gems. The sprawling passive skill system is better described as a "skill octopus," with millions of different ways to build a character. I've spent the past few weeks smashing up monsters in the Path of Exile open beta and absolutely loving it.

Read on to find out why I can honestly say that Path of Exile is the sequel Diablo II deserved.

Look and feel of the game
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The first thing you'll notice on firing up Path of Exile is that the game is extremely pretty, with high-detail textures and the best use of lighting and shadows I've ever seen in a game. The art style is dark and gritty, which I found really added to the atmosphere within caves and underground zones as enemies can appear to sneak up at you from the darkness.

I had hilarious fun in the early levels flinging fireballs about in caves. My only complaint about the art style is that it can sometimes be difficult to pick enemies out from the background. Holding the mouse over summoned creatures also shows health bars that look the same as enemy health bars, which can be a little confusing. buy diablo gold cheap

One of the main complaints about Diablo III's zones was the distinct lack of randomisation, a problem that path of Exile has definitely avoided. Every play-through of a zone will be different enough that you'll have to explore to find way points and quest objectives. Elite monsters can be a real challenge, with special effects like auras and spells, and normal monsters deal an appropriately low amount of damage such that you won't die from a few stray hits. The main problem I've had is the crippling lag spikes and rubber-banding that's been happening on the European servers for the past week or two. The game has been unplayable for me at peak times, but I cut it some slack because it's still in open beta and the servers are being bombarded by an ever-growing player base.

Character customisation
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The passive skill system was initially very intimidating, but after a while I started to figure out how to navigate it. The key is to pick certain major passives that will synergise well with your favourite skills and then work out an efficient path to each of them through stats you'll find useful. I built a Witch that focused on energy shield and critical hit damage to pair with Ice Spear as it gets a 600% bonus to critical hit chance on far away enemies.

The skill system is complex enough that you can build crazy characters like a ranged warrior, a tanky melee witch, or a necromancer who summons flaming zombies. Yes, you can build a character who summons flaming zombies! Respeccing passive skills is possible, but you can get only a few respec points for free from quests and have to expend valuable Orbs of Regret to get more. I consider this a huge plus because it encourages you to build new characters when you want to try something new.

Much of the replay ability in Diablo II was in building new characters, but in Diablo III there's no reason to have more than one character of a given class as respeccing is free. Path of Exile also plans to encourage building new characters using a D2 style ladder system, and the studio periodically runs special weekend ladder race competitions for in-game rewards.

Itemisation and the flask system
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A big part of building a character is getting the perfect items for your build, and the core of any action RPG is always farming for loot. There are so many different stats in Path of Exile that finding the perfect items for a particular build is going to be a real challenge. Even white items can be valuable if they have the right socket configurations as they can be rolled into magic or rare items using orbs. acheter des kamas sur dofus

There's no auction house, but I think that's a good thing as arranging trades through forums is a lot more personal. To streamline the trade process, Grinding Gear Games has added a clever little feature on the official forums that lets you quickly link to items on your characters.

The flask system is a stroke of genius because it replaces the aggravation of having to replenish supplies of consumable potions with another layer of character customisation. Flasks are just like potions but they refill as you kill monsters, and they can even spawn as magic items with stats. I found it handy to pick up superior non-magic flasks and use Orbs of Transmutation to upgrade them to magic items. You can seek out flasks with properties that support your build, like health flasks that also heal your minions. I ended up using health flasks that heal instantly for those "oh shit" moments when my energy shield ran out, and I'm using mana flasks that gain charges every time I get a critical strike.


One of my favourite things about Path of Exile is that gold has been replaced with new currency items like the Orb of Transmutation. All of the currency items are consumables that are guaranteed to be in high demand because they can be used to upgrade items or re-roll item stats. There's even one called the Mirror of Kalandra that will produce an exact copy of a rare item. It's an absolutely inspired way to get rid of gold and the need for a gold sink, but it makes trading a little more complicated. buy guild wars 2 gold

Apart from the ongoing server issues and memory usage, I've had a fantastic time playing Path of Exile this week. I didn't really find the story behind the quests very appealing, but I don't think many people play action RPGs for the story. The art style and randomised maps gave me some serious D2 nostalgia, and the permanent character customisation options and ladder plans are the biggest things missing from Diablo III. In my opinion, Path of Exile is the sequel Diablo II deserved.
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Tuesday, January 29, 2013

In the high segment Mat Road Battle whole career to explain how to play Ice 2?



    Tell the truth, and hit the ice and playing Ranger, If you can not touch the ice body, and that is really the tragedy, and this time do not chase your rhythm and pick skills CD into the rhythm of the Ice , you attack his escape skills cooled, your offensive skills did not, he just cooling, but he the dagger can shoot you, hockey lost you, there are a lot of far-attack skills to beat that is does it hurt! C9 gold

    Encountered in good equipment the Ice a dagger around 5000, blood, you have be he lost it a few. So hurry and so good CD, and then find their offensive rhythm, to lay their own rhythm, their offensive skills and his avoidance skills stagger CD, then you will be playing more a bit easier, mainly to escape the skills situ stealth , skills of stealth displacement, wall of ice, ground ice woman. What a small skull, stealth displacement skills to deal with the red escapement chase skills, this skill must cheat off, do not lie off the attack, have been wasted or practical significance to you with a red escapement small. Well, in fact, this skill you can cheat off the short offensive balance backward you. Seize this opportunity to be sure to to play the Black Swan angry (Taoism eat skills, general harm to 5000-6000), the skills to break out the ice will dodge, and then the rest is up to you how to deal with his stealth and ice wall , and this is very easy. An offensive rhythm would be finished.cheap C9 gold

   Hit Ice cheated skills, playing rhythm, if you have been to catch up with ice, then slightly adjust yourself skills CD rhythm did not make things right, then that is the cycle. General substantive offensive will be able to take away the ice, of course, I often certainly not blood. In fact, I liked this career, Ranger and Juggernaut, few professional fight interesting, Aspect also many, occupation relative to rely on technology, there is no possibility of one-sided.
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Friday, January 18, 2013

Jay Wilson quits Diablo 3 director duty to 'work on something new'


 
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After seven years on the title, Diablo 3 director Jay Wilson has announced he's moving off the project.

Wilson said in a statement today that he's "looking forward to working on something new" as he transitions "elsewhere within Blizzard".
"I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new," said Wilson.

"The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right."  buy diablo gold cheap

Wilson assures gamers that his move "will not negatively impact our ongoing support of Diablo III", and that the developer's plans for the title "will carry forward as normal".

"I'm proud of Diablo III," added Wilson, "and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game."
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Thursday, January 10, 2013

Flameseeker Chronicles: Hopes for the new year in Guild Wars 2


   
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     It's the dawn of a brave new year. Guild Wars 2 is still in its infancy, really -- Arena Net's work in this year will do a lot to shape the future and lasting impact of the game. With apparently an expansion's worth of content coming out in January and February, this certainly promises to be an exciting year. I don't know whether the following things are predictions or hopes, but they can't be all that much more inaccurate than fondling sheep guts.(2)



Quality of life will rise

    It really pains me to list guesting as a "quality of life" improvement when it was sold as such an integral part of the game's social structure, but this is really the only place to grind that particular axe. Guesting needs to be A Thing. At this point, I'd be happy if the devs'd just put a permanent overflow server on every map, but the real deal would be optimal. Guesting, in the humble opinion of yours truly, needs to be first on the list of improvements added to the game.

   Others will need to follow. I have hopes for some things, like a trading post preview, an actually useful looking-for-group tool and dungeon finder, and improved search and filter functionality on the trading post. I'm sure there are a dozen or so other fairly innocuous additions that could be thrown in to make the gaming experience just a bit smoother. I'm not expecting these all in a rush in the next month or two, but it'd be nice to see them creep in over the course of the year.(3)



E-sports, for reals

    Arena Net has talked big about building Guild Wars 2 into a proper e-sports game and bringing in that sort of community, but the structured PvP side of things really doesn't seem to be ready for that level of competition quite yet. I expect this year to hold significant sPvP improvements -- custom arenas, spectator modes, and other staples -- and the sooner, the better. I dabble in sPvP (hounded, as I am, by the constant knowledge that seven of my eight characters are ever hungry for XP), but I'd really like to see the folks at Arena Net bring Guild Wars 2 to the e-sports scene as they appear so eager to do.(4)



Events and updates

    I'm going to guess that it'll be a fair while before we see another one-off event as part of a monthly update. Wintersday has been exceedingly smooth and an extremely good experience in large part due to its laid-back schedule. I'm not saying that everything will be a three-week practice in indulgence, but I'm really hoping that Arena Net takes the necessary time to make sure that future one-offs are the smooth experience they need to be. The thing is that unlike some, I'm not really opposed to the idea of one-time-only events. I think weekend things like the Lost Shores event have a chance to be really, superbly cool. They just need to be a better experience for everyone who can make it. cheap dofus gold 

    I briefly mentioned the January and February updates that are supposed to hold roughly an expansion's worth of content. On top of that, we've got some analysts predicting that an actual expansion will hit some time this year. I'm not sure yet whether if I'm sold on that idea. If Arena Net's for srs about bringing out new content each month, as devs have stated several times, it may be quite some time before we see an actual expansion come out. Expansions are great because they mean money, but where would one fit into the monthly update model?

   I'm kind of hoping, personally, for additional personal story-type stuff. One benefit that quests in the original Guild Wars had was the possibility of taking a story across different parts of the map, which localized hearts can't really replicate. You can get the idea, sure, of the ebb and flow of circumstances in a map or region, and events can give you a bit of a movement feel, but I'd like to see one of the bigger updates include some new personal stuff. Whether that's to help us find new stories in existing zones or to lead us into new areas, I don't really care.   dofus account       buy or sell Guild

   While I'm making frivolous wishes, let's add this one on as well: I'd like to see more variation (that is, any variation) to the daily achievements. Monthly achievements have a pretty decent rotation, and that's something I'd like to see bleed over into the dailies.(5)



Personally speaking

   I've got some sort of vague outline for what I want to do in-game in the upcoming year. I'll probably deviate from it a lot, but since I never have as much time as I want to, I typically find that my experience is better when I have some sort of mental roadmap.

   After hitting 100% map completion just the other night, I've come upon the idea that getting a Legendary weapon some time this year might not be completely out of touch with reality. I'm not really ready to make it a goal, but I'm OK with its being a dream. My whole thing about a Legendary is that I really want one but I'm adamant about a few things: I'm only going to do stuff I enjoy to get it, I will not drive myself or my characters utterly destitute to acquire it, and I'm not going into debt to my guild or play buddies to get it. As I said, if it's something I get, so much the nicer.  Buy RS/Runescape Gold

   I can play with the Legendary as a general guiding light. For example, I want to go ahead and finish leveling all my crafting disciplines (I've so far hit 400 on two of the eight disciplines). After that's done, I can just save all tier five and six materials without thinking about whether I have enough for both crafting and a Legendary. I'd like to finish leveling my Necromancer (she's about 60), then my Warrior (40-something), and then my Guardian (19, maybe?). The latter two will probably be done all in WvW both because I really like WvW and because I've only got about a fifth of the Badges of Honor that a Legendary requires. I'll be doing bunches of dungeon runs for armor and such, but I'll also be throwing in a handful of extra Ascalonian Catacombs runs because I've decided that the Flame seeker Prophecies is going to be my first Legendary (you've got three shots to guess why). At some point, once everyone's all leveled- and armored-up, I'll be spending a lot of time in Orr, both because Orr is fun and because I'd really rather not dump 200+ gold on acquiring the precursor shield I'll need.

Wednesday, January 2, 2013

WvW simple Raiders Wen: EB situation who control central Ayutthaya




    Although personally love Borderlands, but to promote cultural purpose is to attract more mob add WvW, so had to start talking about the Eternal Battleground (EB). EB, a favorite of the mob. Because here the long-term the largest number of the war up to the most intense. EB's most attractive place, of course, is central Ayutthaya: Stonemist Castle (SM) (1)GW2 Gold For Sale








   For the mob, and a lot of time will not understand commanders fond the main battleground Association why SM. Spared no expense should hang on to this great city. Any good? Contrary, shortcomings first lot.
1 upgrade cost / time high

   Should be the SM entirely into class spend almost 10G. The strange thing is the, many commanders / Society of knowing SM untenable, it will not consider the next upgrade city. Especially the fierce fighting, the the central Ayutthaya changed hands the number of times different on high, it can be said that the is vain class ANet recycling Gold.

2. Extremely difficult defensive
SM outside the city was attacked many places, we can say to each position is to be broken wall. And is located in the middle of a battlefield, kept the two sides attack. To defense must be a large number of troops stationed in.Guild Wars 2 Gold

3. Supplies extremely difficult
Each Supply Camp also a great distance from SM. The oxcart is very easy to be killed in the middle.

Scores through the field too
Battlefield scores, SM scores 35 points, small tower and Supply Camp 10/5 but when you want to hang on and then captured the SM, due to a large number of troops stationed in the SM, these places are very likely to be occupied . Most of the time commander would rather give up these places have to hang on SM, two towers, two Supply Camp has 30 points. But to abide by the following these places, people and land and resources than the SM. And at the same time can be captured each other two positions, this is not better? Course, the commander, a crowd of battlefield Association is not an idiot, they are keen SM is of course an important reason. As I said topics, SM is the the EB situation in control of them.

Single following two advantages, clinging SM, has made the investment worthwhile.
The base pushed forward to the middle of a battlefield (2)



The figure shows that if the Green party after comprehensive upgrade of the SM, the Green party's army can quickly in SM buildup, When in the the offensive red / blue side, as long as the SM is not being attacked, you can quickly in central Ayutthaya rebirth. The army is advancing again fast. And when the SM is a comprehensive upgrade, a total of 2800 supply. More can be used for the purposes of the depots. The army can quickly here supply build-up war early in the week on a comprehensive upgrade of the SM, can be said to establish a huge advantage in the EB.
2 the rest of the giant cast (Treb) (3)GW2 Gold



SM Treb about the scope of attack.
Keep the exterior wall of the tripartite two Towers and the red side, in SM can also is Treb attack. Of course, the mob will be asked, we can also use in the Tower the giant cast counterattack it? 6 Tower and Red Fang Keep exterior wall can also use the external walls of the giant cast attack SM, but the huge cast of SM there can not be a addition to the generation of the advantages: (4)


Cast in the the SM third floor of the giant, due to the high degree of relationship, in addition to the capture of SM, no other method can be eliminated. Instead, these giant SM senior cast offensive 6 In addition to the red side Keep Tower In other words, when possession SM fully upgraded SM places around the hand to bring like me put a few giant cast in the SM (5)


Catapults, etc., the walls broken army captured (of course, the premise is that they can not reverse thrust over it), it can thus can understand why, especially early in the war, many commanders dead attack you clinging to this life of the big city it .....

Sunday, November 11, 2012

C9 the brush map experience to share the 47 Hell new master!


    Method is slow point clearance no problem Compared to find the technology with no debris, this method is still relatively good.
Directly to the question:
   Recommended Configuration 3 remote a melee physical flesh, this is the focus of two remote line.
First off, the physical melee pull strange, kill one by one, no problem; (1)

     Second hurdle began to focus: melee enter the circle waiting time, others waiting for do not go farther behind, the 60-second countdown to the future, you will find another 3 people to enter, only melee inside at the same time strange not that three players that. Melee pull blaming others attack range, the three members of the full output;
     After each level are soldiers inside seckill, others stay away, stuck in that range, insurable blood does not hurt the finished killing any level before the boss;
    To the last one off the other 3 people to map the left pillar hallway, the soldiers read scekill the same way small first kill, the last boss, stuck pillars, the full output 3 resurrection dollars per person, a little crit medicine what about 2500 attack can easily beheaded boss;
     Should be noted that before Chun-best first repair of equipment, so that after the resurrection of equipment not durable, it is really a tragedy. Provincial point of resurrection, with a few more red medicine. Preferably with the investigation, may be less anti Well, no nothing, with output Creepy blood back pretty fast.